Math 155A-B:Computer Graphics

Computer Graphics

Home page for Math 155AB, Fall 1999 - Winter 2000

Instructor: Sam Buss

Date/Time: Winter Quarter 2000, Monday-Wednesday-Friday. 10:10-11:00.
Place: HSS 2150. University of California, San Diego.

PC Lab meetings: Monday 2:30-3:20 and TBA. APM B349.

Instructor: Sam Buss
Office: APM 6210
Phone: 534-6455
Office hours: Monday & Wednesday: 1:30-2:20, Friday: 9:00-9:50.
    In PC lab: Monday 11:15-12:00 &2:30-3:20 and Friday 11:15-12:00.
Exam week office hours: Tuesday & Thursday: 11:00-11:30 & 2:30-3:00. If you arrive before the end of the half hour, I will stay longer.

Teaching Assistant: Frank Chang
Office: 6402C
Office hours: TBA (by appointment for now)
    In PC lab: Wednesday 3:30-4:30.

Course announcement & Grading Policy

Abbreviated syllabus: B-splines and Nurbs. Ray Tracing. Radiosity. Geometry, including intersections testing and quaternions. Animation. Inverse Kinematics.

Students will be required to program in C++ using OpenGL (programming experience in any one of C or C++ or Java will be sufficient background). A portion of the course will use 3D Studio Max for geometric modeling.

Grades will be based on: projects, homeworks, a midterm and a final. The final exam is scheduled for Friday, March 24, 8:00 AM. A list of possible topics for the final is available. It is comprehensive and can cover all topics covered during lecture, except that forward and inverse kinematics will not appear on the final exam.

Final project: due Wednesday, March 22, 12:00.

Homework Assignments

Course Handouts


Student Reports

UCSD Mathematics Department home page

Author: Sam Buss,